Monday, April 30, 2012

Gardner progress

So I've taken a first stab at Guy Gardner's body.

Hands and feet are next on my list. I'm still a bit bummed that I missed the first Guild Wars 2 beta weekend because of travel, but I'm hoping to catch the next one!

Wednesday, April 25, 2012

Monday, April 23, 2012

Still experimenting

I've been spending most of my time sketching clothing and studying up on technique,  but I can post a head speed sculpt I did as a new workflow experiment.


He was rather effeminate without the long hair, poor Deniel.

In other news, the Diablo 3 open beta was quite enjoyable. Nothing like a good old beat-em-up to refocus myself!

Wednesday, April 18, 2012

Continuation of technique

Throughout my art education, I've learned a multitude of new techniques that make me take a step back and reevaluate my methods. For example, drawing a line of motion for the entire body before sketching in the wireframe or person themselves. Or the advice to just start over on a drawing if you've noticed a base-level mistake. After all, it the end product will be better if you just start from scratch, equipped with that new knowledge.

Following along those lines, I've been influenced to take a side departure into a further study of anatomy, and life/character studies in general. An interestingly different technique to character modeling has been introduced to me as well, so I'll likely adhere to those steps for my next project or two, and see how that flows.

On a side note, I've been playing with the character concept of a robot in my head- a sort without any kind of casing, but made to resemble a human. A constantly neutral posture and expression, but an unsettling habit of staring at whoever is talking. I'll try to get it down on paper as soon as I decide the artistic direction to go with it.

Monday, April 16, 2012

Moving and such

So, progress may slow down a bit for now, as I pack, say my goodbyes, and prepare for a cross country move. I will still plug away at things, though. For example, I've decided to embark on modeling an existing character. Mainly, a certain Green Lantern.



I'm going to try and capture the...er...charm he had in the late 80's/early 90's. Separating him from his current-day persona is proving to be the main challenge, so I'm getting some sketches down as I complete the base wireframes. I can't get at any Zbrush-capable computer for the next week, so you'll have to make do with my doodles, apologies.

Wednesday, April 11, 2012

Reel is up!






And, thusly, I have uploaded my character artist reel for 2012!



EDIT: Thank you guys for the feedback! I've updated the timing on the cuts slightly. I think I'll continue to revisit these models, but I'm going to take a bit to distance myself from them first, and work on a new project in the meantime.

 If you've got any comments or critiques, I will gladly take them. Thanks in advanced!

Monday, April 9, 2012

Short update

Better late than never, I suppose? I never got what I intended to post, because my computer was serving as a rendermachine, so I wasn't able to pull the image off of it.

But, at any rate, about 245 squares later, Samwell has hair.




Wednesday, April 4, 2012

Brief post today

Hey guys! I've been a bit busy compiling everything, so my post is late-ish today, but I did complete Samwell (again, other than the hair. Gosh darn, I need to give him some, or I'll permanently view him as a cue ball).

Monday, April 2, 2012

Changed Suzie a bit

So, most of my Thursday-through-Sunday was spent schlepping as a 'friend of music' at the Alvirne High School Cabaret, and thus haven't made a huge amount of progress to show. I did alter Suzie's first pose slightly, because I did feel like it was a bit bland.

And I've continued work on her other pose, as well as Wave. I did manage to catch a few April Fools Day jokes, though. Really wishing I could actually have bee companions in Guild Wars, ha haaa.